Mostrando entradas con la etiqueta Percepción. Mostrar todas las entradas
Mostrando entradas con la etiqueta Percepción. Mostrar todas las entradas

viernes, 21 de marzo de 2025

La proyección mental de la realidad

 Retropost, 2015:

 Va saliendo más investigación que juega a favor de mi teoría de la proyección mental de la realidad. Por ejemplo en este artículo sobre la construcción de la información visual publicado en Current Biology.

La sustancia (y ya lo dijo en cierto modo Berkeley) es que el objeto visual es construido por el cerebro, no "recibido" ya hecho desde el exterior. Yo lo llamo a veces la teoría de la  "proyección del objeto", porque el efecto viene a ser como si nuestro cerebro proyectase a la realidad el objeto que ha generado, con el resultado de que lo vemos allí afuera, cuando no está sino en nuestra cabeza. Quizá sea más apropiado llamarla, como lo hacen estos autores, la teoría de la "integración del objeto."

Integration Trumps Selection in Object Recognition

http://www.cell.com/current-biology/abstract/S0960-9822%2815%2900132-3

Highlights

  • Humans identified letter shapes defined by texture, color, and luminance cues
  • Humans integrate cues that define the same letter for improved shape recognition
  • They cannot filter out cues that define a conflicting letter, reducing performance
  • Mandatory cue integration results in a failure of attentional selection

Summary

Finding and recognizing objects is a fundamental task of vision. Objects can be defined by several “cues” (color, luminance, texture, etc.), and humans can integrate sensory cues to improve detection and recognition [ 1–3 ]. Cortical mechanisms fuse information from multiple cues [ 4 ], and shape-selective neural mechanisms can display cue invariance by responding to a given shape independent of the visual cue defining it [ 5–8 ]. Selective attention, in contrast, improves recognition by isolating a subset of the visual information [ 9 ]. Humans can select single features (red or vertical) within a perceptual dimension (color or orientation), giving faster and more accurate responses to items having the attended feature [ 10, 11 ]. Attention elevates neural responses and sharpens neural tuning to the attended feature, as shown by studies in psychophysics and modeling [ 11, 12 ], imaging [ 13–16 ], and single-cell and neural population recordings [ 17, 18 ]. Besides single features, attention can select whole objects [ 19–21 ]. Objects are among the suggested “units” of attention because attention to a single feature of an object causes the selection of all of its features [ 19–21 ]. Here, we pit integration against attentional selection in object recognition. We find, first, that humans can integrate information near optimally from several perceptual dimensions (color, texture, luminance) to improve recognition. They cannot, however, isolate a single dimension even when the other dimensions provide task-irrelevant, potentially conflicting information. For object recognition, it appears that there is mandatory integration of information from multiple dimensions of visual experience. The advantage afforded by this integration, however, comes at the expense of attentional selection.


 Este tipo de integración cognitiva en el cerebro resulta (claro está) de su complejidad de circuitos neuronales que procesan diversa información, parte proveniente del córtex, de la memoria, combinándola con "lo que se ve."  Resulta de la historia evolutiva del cerebro, y en parte de su "recableo" provocado por la ampliación del córtex y la integración de la información lingüística en la estructura del cerebro. Más al respecto hablan Deacon (ver La caverna del cerebro) y Benjamin Bergen en Louder than Words.  La estructura del cerebro, el desarrollo del lenguaje y la integración de nuestra cultura y experiencia con nuestra percepción generan así la realidad virtual o realidad aumentada  donde vivimos. Para otros seres con ojos no está ahí—pero nosotros la vemos; y es más, nos movemos por ella y vivimos en ella.
 



La noción de estroma propuesta por Gustavo Bueno viene a ser una manera de enfocar el mismo fenómeno, visto desde su teoría. El "estroma" es el objeto cultural, el meme mental podríamos decir, que tiene una naturaleza cognitiva e informacional pero a la vez es un objeto físico. Esto da lugar a una ontología de objetos materiales gestionados y organizados por la mente.

Hablaba yo de esta cuestión de la generación mental de la realidad,  a cuenta del libro de Weiskrantz Consciousness Lost and Found, de Gazzaniga, y de las neuronas espejo, y defendiendo la tesis de la "proyección" o de la "realidad proyectada", en ESPECULACIONES NEURONALES.

Esta cuestión de neurología, de lingüística y de psicología cognitiva también tiene implicaciones filosóficas, fenomenológicas y antropológicas, claro está. Así que por qué no añadir un ingrediente más al cocido de este artículo, relacionando esta noción de la realidad aumentada gestada en el cerebro, con la teoría de la mente y de la experiencia de George Herbert Mead, que veníamos discutiendo estos días por aquí también. Entre pragmatismo y fenomenología anda la cosa, pero más que rozando la metafísica, puesto que Mead pretende explicar la generación misma de la realidad, de la realidad espacio-temporal (esos irreductibles kantianos) a través del análisis de la experiencia de contacto, y explicando la genesis del tiempo mediante la auto-interacción. En fin, se lo lean en Mind, Self and Society o en La Filosofía del presenteMead se vio influido por muchos (Dilthey, Wundt, James, Dewey, Bergson, etc.) pero muy inmediatamente aquí por las reflexiones de Alfred North Whitehead en What Is Nature. (Oigan aquí un podcast sobre la teoría de la constitución mental de la realidad del propio Whitehead, que a su vez nos lleva más atrás—a Locke, etc.). Pero dejaremos para otra ocasión, quizá para la eternidad, la teoría de la Realidad como Realidad Virtual y la organización mental del mundo según Whitehead.

Aquí sólo traeré a colación un par de textos relevantes de Mind, Self, and Society de Mead, el primero en realidad de uno de los ensayos suplementarios llamado "El individuo biológico":

From the point of view of instinctive behavior in the lower animals, or of the immediate human response to a perceptual world (in other words, from the standpoint of the unfractured relation between the impulses and the objects which give them expression), past and future are not there; and yet they are represented in the situation. They are represented by facility of adjustment through the selection of certain elements both in the direct sensuous stimulation through the excitement of the end-organs, and in the imagery. What represents past and what represents future are not distinguishable as contents. The surrogate of the past is the actual adjustment of the impulse to the object as stimulus. The surrogate of the future is the control which the changing field of experience during the act maintains over its execution.

The flow of experience is not differentiated into a past and future over against an immediate now until reflection affects certain parts of the experience with these characters, with the perfection of adjustment on the one hand, and with the shifting control on the other. The biologic individual lives in an undifferentiated now; the social reflective individual takes this up into a flow of experience within which strands a fixed past and a more or less uncertain future. The now of experience is represented primarily by the body of impulses listed above, our inherited adjustment to a physical and social world, continuously reconstituted by social reflective processes; but this reconstitution takes place by analysis and selection in the field of stimulation, not by immediate direction and recombination of the impulses. The control exercised over the impulses is always through selection of stimulations conditioned by the sensitizing influence of various other impulses seeking expression. The immediacy of the now is never lost, and the biologic individual stands as the unquestioned reality in the minds of differently constructed pasts and projected futures. It has been the work of scientific reflection to isolate certain of these fixed adjustments (in terms of our balanced postures, our movements toward objects, our contacts with and manipulations of objects) as a physical world, answering to the biologic individual with its intricate nervous system. (350-51)

Y en la primera mitad de Mind, Self, and Society, habla de cómo la mente y la consciencia no están localizadas en ningún punto concreto del cerebro, sino que son el resultado emergente de la interacción de los circuitos cerebrales entre sí:

In the cortex, that organ which in some sense answers to human intelligence, we fail to find any exclusive and unvarying control, that is, any evidence of it in the structure of the form itself. In some way we can assume that the cortex acts as a whole, but we cannot come back to certain centers and say that this is where the mind is lodged in thinking and in action. There are an indefinite number of cells connected with each other, and their innervation in some sense leads to a unitary action, but what that unity is in terms of the central nervous system it is almost impossible to state. All the different parts of the cortex seem to be involved in everything that happens. All the stimuli that reach the brain are reflected into all parts of the brain, and yet we do get a unitary action. There remains, then, a problem which is by no means definitely solved: the unity of the action of the central nervous system. Wundt undertook to find certain centers which would be responsible for this sort of unity, but there is notheing in the structure of the brain itself which isolated any parts of the brain as those which direct conduct as a whole. The unity is a unity of integration, though just how this integration takes place in detail we cannot say. (24)

Now behavioristic psychology, instead of setting up these events in the central nervous system as a causal series which is at least conditional to the sensory experience, takes the entire response to the environment as that which answers to the colored object we see, in this case the light. It does not locate the experience at any point in the nervous system; it does not put it, in the terms of Mr. Russell, inside of a head. Russell makes the experience the effect of what happens at that point where a causal process takes place in the head. He points out that, from his own point of view, the head inside of which you can place this experience exists empirically only in the heads of other people. The physiologist explains to you where this excitement is taking place. He sees the head he is demonstrating to you and he sees what is inside of the head in imagination, but, on this account, that which he sees must be inside of his own head. The way in which Russell gets out of this mess is by saying that the head which he is referring to is not the head we see, but the head which is implied in physiological analysis. Well, instead of assuming that the experienced world as such is inside of a head, located at that point at which certain nervous disturbances are going on, what the behaviorist does is to relate the world of experience to the whole act of the organism. It is true, as we have just said, that this experienced world does not appear except when the various excitements reach certain points in the central nervous system; it is also true that if you cut off any of those channels you wipe out so much of that world. What the behaviorist does, or ought to do, is to take the complete act, the whole process of conduct, as the unit in his account. In doing that he has to take into account not simply the nervous system but also the rest of the organism, for the nervous system is only a specialized part of the entire organism. (111)


_____


Más sobre percepción, reconocimiento y constitución perceptual de los objetos en esta conferencia de Ned Block: Seeing-as, Concepts, and Non-conceptual Content



 





—oOo—

viernes, 22 de diciembre de 2023

Más atención a la consciencia

Retropost, 2013:

 

Aquí hay un interesante artículo de Michael Graziano sobre el "efecto de consciencia" por así llamarlo:

 

Ese efecto generado, la experiencia consciente como una especie de historia que el cerebro se cuenta a sí mismo, lo liga Graziano a un análisis cognitivo del fenómeno de la atención, y de la dinámica de la representación cerebral, en retroalimentación dinámica con la percepción.

Un párrafo traduzco:

La atención requiere control. En los estudios de robótica modernos existe lo que se llama teoría del control, y nos muestra que, si una máquina tal como un cerebro ha de controlar algo, es útil disponer de un modelo interno de ese algo. Piensen en un general militar con sus modelos de ejércitos distribuidos en un mapa: le proporcionan una representación sencilla pero útil—no siempre perfectamente exacta, pero lo suficientemente aproximada como para ayudarle a formular una estrategia. De igual modo, para controlar su propio estado de atención, el cerebro necesita una simulación o modelo de ese estado  que sea constantemente actualizado. Al igual que los ejércitos de juguete del general, el modelo será esquemático y escaso en detalles. El cerebro se atribuirá a sí mismo una propiedad, y esa propiedad será un sustituto simplificado de la atención. No será preciso y exacto, pero sí transmitirá información útil. ¿Cuál es exactamente esa propiedad? Cuando está prestando atención a un objeto X, sabemos que el cerebro normalmente se atribuye a sí mismo una experiencia de X—la propiedad de ser consciente de eso, o estar conscientemente atento a eso. ¿Por qué? Porque esa atribución le ayuda a seguir la pista del foco siempre cambiante de la atención. Llamo a esto la "teoría del esquema de atención." Tiene como núcleo una idea muy sencilla: que la consciencia es un modelo esquemático del estado de atención de uno.

Attention requires control. In the modern study of robotics there is something called control theory, and it teaches us that, if a machine such as a brain is to control something, it helps to have an internal model of that thing. Think of a military general with his model armies arrayed on a map: they provide a simple but useful representation — not always perfectly accurate, but close enough to help formulate strategy. Likewise, to control its own state of attention, the brain needs a constantly updated simulation or model of that state. Like the general’s toy armies, the model will be schematic and short on detail. The brain will attribute a property to itself and that property will be a simplified proxy for attention. It won’t be precisely accurate, but it will convey useful information. What exactly is that property? When it is paying attention to thing X, we know that the brain usually attributes an experience of X to itself — the property of being conscious, or aware, of something. Why? Because that attribution helps to keep track of the ever-changing focus of attention. I call this the ‘attention schema theory’. It has a very simple idea at its heart: that consciousness is a schematic model of one’s state of attention.

En suma, mucho se parece esto a la teoría que yo vengo llamando de la consciencia entendida como reflexividad activa o "retroproyección" de representaciones para generar la realidad, en una circulación entre impresiones perceptuales y representaciones simbólicas que las procesan dentro del cerebro, y se retroalimentan a los centros de percepción. Expuse unas especulaciones neurológicas al respecto en mi artículo sobre la "Interacción internalizada: el desarrollo especular del lenguaje y del orden simbólico". Y por supuesto, tratando de esquemas, es una teoría que apunta muy bien a integrarse con los análisis sobre la construcción social de la realidad en la escuela de Berger y Luckmann, Mead, Goffman, el interaccionismo simbólico en general. (Ver por ejemplo La realidad como expectativa autocumplida, para una teoría goffmaniana de la consciencia individual que es también consciencia socialmente generada).  Y tiene asimismo interesantes conexiones esta cuestión y este planteamiento sobre la atención consciente con otras reflexiones sobre la naturaleza virtual del mundo simbólico en que nos movemos, esa Matrix que algunos confunden con "la realidad" sin más, como si ésta se pudiese patear. George Berkeley ya estaba en esta película, claro, hace trescientos años.



lunes, 23 de mayo de 2022

Life on a Desktop Interface

From Donald Hoffman's The Case Against Reality: Why Evolution Hid the Truth from Our Eyes (xii-xiii):


The idea that our perceptions mislead us about objective reality, in hole or in part, has a long history. Democritus, around 400 BCE, famously claimed that our perceptions of hot, cold, sweet, bitter, and color are  conventions, not reality. A few decades later, Plato likened our perceptions and conceptions to flickering shadows cast on the walls of a caver by an unseen reality. Philosophers ever since have debated the relation between perception and reality. The theory of evolution injects new rigor into this debate.

How can our senses be useful—how can they kep us alive—if they don't tell us the truth about objective reality? A metaphor can help our intuitions. Suppose you're writing an email, and the icon for its file is blue, rectangular, and in the center of your desktop. Does this mean that the file itself is blue, rectangular, and in the center of your computer? Of course not. The color of the icon is not the color of the file. Files have no color. The shape and position of the icon are not the true shape and position of the file. In fact, the language of shape, position, and color cannot describe computer files.

The purpose of a desktop interface is not to show you the "truth" of the computer—where "truth," in this metaphor, refers to circuits, voltages, and layers of software. Rather, the purpose of an interace is to hide the "truth" and to show simple graphics that help you perform useful taks such as crafting emails and editing photos. If you had to toggle voltages to craft an email, your friends would never hear from you. 

That is what evolution has done. It has endowed us with senses that hide the truth and display the simple icons we need to survive long enought to raise offspring. Space, as you perceive it when you look around, is just your desktop—a 3D desktop. Apples, snakes, and other physical objects are simply icons in your 3D desktop. These icons are useful, in part, because they hide the complex truth about objective reality. Your senses have evolved to give you what you need. You may want truth, but you don't need truth. Perceiving truth wwould drive our species extinct. You need simple icons that show you how to act to stay alive. Perception is not a window on objective reality. It is an interface that hides objective reality behind a veil of helpful icons

miércoles, 4 de mayo de 2022

La proyección mental de la realidad

The Embodied Simulation Hypothesis

 

From Benjamin K. Bergen's Louder than Words  (Basic Books):

 

Think about the direction you turn the doorknob of your front door. You probably visually simulate hat your hand would look like, but if you're like most people, you do more than this. You are able to virtually feel what it's like to move your hand in the appropriate way—to grasp the handle (with enough force to cause the friction required for it to move with your hand (clockwise, perhaps?) at the wrist. Or if you're a skier, you can imagine not only what it looks like to go down a run, but also what it feels to shift your weight back and forth as you link turns.

Now, in all these examples, you're consciously and intentionally conjuring up simulations. That's called mental imagery. The idea of simulation is something that goes much deeper. Simulation is an iceberg. By constantly reflecting, as you just have been doing, you can see the tip—the intentional, conscious imagery. But many of the same brain processes are engaged, invisibly and unbeknownst to you, beneath the surface during much of your waking and sleeping life. Simulation is the creation of mental experiences of perception and action in the absence of their external manifestation. That is, it's having the experience of seeing without the sights actually being there or having the experience of performing an action without actually moving. When we're consciously aware of them, these simulation experiences feel qualitatively like actual perception, colors appear as they appear hen directly perceived, and actions feel like they feel when we perform them. The theory proposes that embodied simulation makes use of the same parts of the brain that are dedicated to directly interacting with the world. When we simulate seeing, we use the parts of the brain that allow us to see the world: when we simulate performing actions, the parts of the brain that direct physical action light up. The idea is that simulation creates echoes in our brains of previous experiences, attenuated resonances of brain patterns that were awcwtwive during previous perceptual and motor experiences. We use our brains to simulate percepts and actions without actually perceiving or acting.

Outside of the study of language, people use simulation hen they perform lots of different tasks, from remembering facts to listing properties of objects to chroreographing a dance. These behaviors make use of embodied simulation for good reason. It's easier to remember where we left our keys when we imagine the last place we saw them. It's easier to determine what side of the car the gas tank is on by imagining filling it up. It's easier to create a new series of movements by first imagining performing them ourselves. Using embodied simulation for rehearsal even helps people improve at repetitive tasks, like shooting free throws and bowling strikes. People are simulating constantly.

Teatro Ramos Carrión