García Landa, José Angel. "Interaction as Reality-maintenance." Knowledge Commons Works 5 Sept. 2026.*
https://doi.org/10.17613/gxvtf-qct93
https://works.hcommons.org/records/gxvtf-qct93
2026
García Landa, José Angel. "Interaction as Reality-maintenance." Knowledge Commons Works 5 Sept. 2026.*
https://doi.org/10.17613/gxvtf-qct93
https://works.hcommons.org/records/gxvtf-qct93
2026
"The (In)Definition of Reality: Reframing and Contested Topsight." Knowledge Commons Works 19 April 2026.*
https://works.hcommons.org/records/704dt-08367
Por si acaso, y for what it's worth, voy a poner también aquí el texto completo.
______
The (In)definition of Reality:
Reframing and Contested Topsight
José Angel GARCÍA LANDA
Universidad de Zaragoza
I shall put forward here a definition of reality, or perhaps a particular take or perspective on reality. Reality is what happens between the lines.
But perhaps reality as such cannot be represented, or defined. It has to be defined with respect to a specific activity, and it has to be represented from a given perspective, a selective one. In this attempt at a definition I am proposing a perspective by the very fact of emphasizing what happens between the lines—instead of emphasizing, for instance, the lines themselves. The lines might stand for "what is" obviously there, reality as presupposed or unproblematic, reality as something shared by its inhabitants. But an interactional perspective on reality must go beyond that portion of reality which is shared (or "true") for all interactants, in order to give a fuller portrait of those aspects of reality which are not shared, which may be false or nonexistent to some of the participants, or which may be perceived only by some of them.
Still, perhaps we do need a definition of reality which is more comprehensive, more balanced and less paradoxical. I will therefore modify my original statement, and further specify that reality is the play, the dynamic interaction, or the dialectic, between what happens for the public record, and what happens between the lines. Or again, reality is constituted by the interactional play between shared frames of action (those "lines" which are unproblematically on the page) and other frames which, though they may be active for some of the participants, are not generally shared. Reality is a play of realities—the explicit one, and other secret, discreet or alternative realities which coexist in a given situation.
Reality, then, lends itself to a definition (although perhaps the definition is not actually written on any labels or captions). It is defined by presuppositions, by habits, by socially regulated modes of interaction, by institutions, routines, scripts, and frames of interactional communication. These frames, schemas, and presuppositions have been studied by theorists of cognition, of pragmatics, of interpersonal communication, such as Bateson, Schank and Abelson, Sperber and Wilson, etc. It is perhaps Erving Goffman's frame analysis that provides the most comprehensive and most suggestive version of the structure of reality—including the structure of multiple interacting realities.
Goffman provides a powerful model for the analysis of interactional reality: dramatism. Human interaction is organized in principle by shared templates which define and narrativize the situation and provide roles for the participants. It is through these shared templates or frames that we are able to shape reality as to what is at stake, what is happening, in a given moment or situation. What happens (officially) at any moment is, for instance, a meeting at the workplace, a concert, a party, a friendly conversation over a beer: any of these archetypal scripts which orchestrate social reality inasmuch as it is living theatre—theatre played by social actors in real-life dramatic companies, and in a social space which has a theatrical structure. This is the perspective on social life provided by Goffman in The Presentation of Self in Everyday Life, in Interaction Ritual, or in Strategic Interaction.
What takes place between the lines is what Goffman calls a secondary channel—it is an alternative strip of activity which could also be described as a superimposed narrative line—a subplot which does not involve all of the participants in the main frame of activity or primary channel, but only some of them—or perhaps just one, the observer of that hidden dimension of reality which is taking place between the lines, the one who sees what the other participants cannot see—those aspects of reality that escape them and are, in a sense, both there and not there.
It is within this structural set of perspectival relationships that we can describe the concept of topsight. Topsight is the privileged perspectival position enjoyed by those participants who see what others don't see, the position of those observers who are aware of the secondary as well as the primary channel of interactional activity. Topsight need not be an absolute position, since there may be a number of secondary channels or sub-frames imposed on the main frame of activity, and there is no telling that one of them has absolute dominance over the others. Topsight, then, is relative to other interactant's lack of awareness of a given secondary frame, within a comprehensive frame of activity.
To take a simple example, the main frame may be provided by a meeting at work. The participants are all aware of each other's presence. However, their roles are, as far as the meeting is concerned, those of spectators or listeners, given that just now the boss is doing a presentation. It may well happen that two participants at the meeting may begin to interact, whispering about their plans for the evening, while the boss preaches on and all the others dutifully listen. Now these two employees have assumed a different role in the social theatre—they are not merely there in their official capacity; they have assumed a temporary role as private individuals. Just now we'll not investigate any further whether they are lifting their official mask for a moment, or merely donning an additional mask. However that may be, reality multiplies itself and acquires another level of articulation through this secret interactional move, a move which is defined as secondary by its very location within the wider frame within which it is embedded.
But if this secret or discreet piece of interaction is perceived and spied upon by a third party—by another employee who feigns she is not listening, or, why not, by the reader of my example—then the structure of reality is no longer doubled, but tripled, or multiplied, in a game of interactional perspectives. Much of the structure of a narrative account of this meeting, or indeed of any interactional encounter, would consist in a description of the perspectival relationships among the agents as they are established and new dimensions of reality appear, or in the gradual and artistic unfolding of existing perspectival relationships which reveals the existing interactional and cognitive situation to a reader or a virtual observer.
Let us examine another example of the observational frame in an analysis of narrative structures. Take this poem from Stephen Crane's The Black Riders (IX), a micro-narrative in its own right:
I STOOD UPON A HIGH PLACE,
AND SAW, BELOW, MANY DEVILS
RUNNING, LEAPING,
AND CAROUSING IN SIN.
ONE LOOKED UP, GRINNING,
AND SAID, "COMRADE! BROTHER!"
Here the narrator is standing "upon a high place", which we might take as symbolizing his perspectival and discursive topsight in the textual structure, above the other characters. The devils are involved in their own interactional frame ("running, leaping, and carousing in sin"), and in the first sentence of the micro-narrative they are unaware that they are being observed. The narrator, the "I", commands two strips of activity: he is aware, like the devils, of the more widely shared frame, the devils' carousal. He is also aware of another strip of activity, namely his own awareness of the situation—the fact that the party is being watched from above by a non-participant, and the devils' ignorance of this. The second frame is more limited as regards participation; in principle the "I" is the only one taking part in it. The devils' party has become for him an objectified event, a spectacle which, however disgusting, can be safely enjoyed by a spectator who contemplates it from the outside; this interactional strip is self-enclosed as far as the devils are concerned, and the frame is like a theatrical fourth wall which prevents the devils from taking part in the focalizer's observational frame. Note that the frame is for the devils the very limit of reality—in a certain sense is not even a frame because for them there is nothing outside the frame.
Of course, the perspectival structure posited by the first sentence is undone or deconstructed in the second sentence, which provides a narrative resolution through frame-breaking. Although frames are constantly being broken, any frame-breaking has a somewhat paradoxical air about it (Genette's métalepses come to mind), and indeed two different realities, or two different dimensions of reality are meeting through these frame-breakings, and a new reality has to emerge dialectically. In our example, the upright and dignified verticality of the "I" is threatened by the piercing gaze of the devil, which, ascending upwards from below, and breaking through the perspectival containers, seems to threaten the very purity of heaven, and to sully with its foulness the very soul of the reader—because it was the reader, gazing down on the words and letters of the poem, those black devils involved in their own game—(cf. The Black Riders, XLVI)—it was the reader who was "I," towering over the page, looking down, vicariously, over the narrator's shoulder. The reader, too, thought he was safe in his own extratextual frame, but he is safe no more, because the text can gaze back at him and the devil recognizes him for his brother. Even a sister can feel a jolt at the invasion of her private frame, and at her being demoted from her privileged topsight.
Reality is suddenly reorganized, reworked—because human reality is an interactional reality, managed through frames and their operations, through their being established and operated, through their recyclings and displacements, and through their rearrangements, dissolutions and sudden merges.
Stephen Crane's text might be further analysed along these lines. But our concern is now with the notion of frame itself, and its role in the managing of reality through attention. Note that in this example, we have called the devils' party the main frame, on the criterion that it is the more generally shared one. There is a potential ambiguity here, however, because the narrator's observational frame is more potent in another sense—precisely because it is not generally shared, because it is hidden, it makes for dominance, and is the "outer" frame in its own perspectival structure, the comprehensive observational situation which includes an enclosed object of observation. Still, the observer's frame, while it provides the outermost frame, could not exist without an object which is framed by it; in this sense it is subordinate to the devils' pandemonic party, i.e. to the most widely shared interactional frame, or primary channel. It is advisable to keep in mind this perspectival ambivalence. The perspectives of the many provide the general interactional game on which the dominant perspectives of the few are built as a second story. But this secondary or embedded story encompasses within its perspectival structure, quite paradoxically, the general frame as a field dominated by the observers' topsight, by a viewpoint which itself escapes observation, or tries to.
In our account, the subject who perceives most of these interactional frames and perspectival relationships is that silent woman, the observer of the employees' small talk at the meeting; or the implied author of The Black Riders, designing a narrative structure in which narrative topsight is paradoxically questioned. It is such cognitive (or narrative) subjects that provide our model for cognitive topsight, those who perceive most dimensions of reality— the "I"s who (in our account) observe the interactional landscape from a high place, the watchtower of topsight, or of hindsight, as the case may be. This "I" who stands highest, or who comes last of all, is the observer who observes those-who-believe-that-they-are-observing-without-being-observed. It is a quasi-divine perspectival topsight; a misleading one, therefore, and one which is analyzed by Lacan in his famous seminar on Edgar Allan Poe's story "The Purloined Letter". (This structure invites recursion, and I have pursued this line of analysis further in my paper "Acritical Criticism, Critical Criticism"). We have seen that Crane's poem, too, may be read as a miniature model of this deconstructive move.
Yet another example. We converse with someone; we listen and watch her face and body movements. What she says is one thing—a function of the officially established activity, whether work or leisure. On-record discourse is the main frame or primary channel—it is what is said. But what is shown may be something else. We watch a multimedia performance—involving proxemics, intonation, gestures, kinesics, paralanguage, style, eye contact, interactional rhythmn. The body and its theatricality, the secondary channel, is often more worth attending to; it tells the truth which is half-concealed by the words. Or, if the encounter resists interpretation, at least it is there that we try to disclose the elusive reality of the matter; not in the scripted words, but in the full theatrical spectacle, and especially in the gestures, or sub-gestures. Topsight is here an object of desire, a virtual position defining cognitive control, but one which must be imagined rather than fully inhabited.
Perhaps we should provide a new definition of the reality effect, to use Barthes' phrase, or a different approach to that effect. As I see it, the reality effect is not so much where Barthes located it in that famous article (in irrelevant or non-significant details—although it is there too, to some extent); it is to be found, first and foremost, in that play of perspectives where two different realities clash or come to terms with each other; two (or more) realities defined by different interactional frames. The anomic interface between these realities is the battleground or the sports field where reality is managed and organized. To be sure, it is being interactionally managed all the time, but it is in the meeting of games of in the space between them (is it baseball or football that we are playing here?) that roles must be reworked and rules must be improvised, at the very least to the extent of preventing general embarrassment. It is in such dramaturgically uncertain situations, and they happen all the time, that reality falls apart. And while it is being managed and restructured it reveals itself for what it is, a set of interactionally organized reality games which sustain the edifice of appearances. Reality at its rawest also reveals itself as an indeterminate no man's land between those games, and as the social engineering which builds briges between them, in a variety of styles ranging from the pitiful to the masterful.
There are many realities, possibly more than our philosophy would allow for, but they are no more equal than Orwell's animals. The dominant reality is the official, publicly recognized one, organized into familiar interactional ceremonies which are universally or at least widely shared. It must be acknowledged to have a degree of public priority, and an authority which appears to be the authority of evidence itself. Actually, such primary realities seem to be so solid that we usually forget that they are a function of the theatre of everyday life. More specific reality games (e.g. a theatrical function embedded in everyday life) seem by contrast transitory, obviously fictional, and they contribute to the reality effect of the primary frame: if Hamlet is a play, surely I'm outside the frame and I'm not in a play myself? The authority of the real is thereby reinforced, even though it will appear that this force of the obvious is generated by a perspectival or structural effect.
Still—or, what is more,— in contrast with this primary frame of everyday life, Channel 1 of the interactional life-world if you want, the secondary frames which are built upon it, Channel 2, Channel 3, etc., also have an experiential priority of their own. A secondary frame opens up a provisional strip of reality in the world, and this reality may acquire a special intensity, enticing us to an intense involvement in it. Secondary realities may be just as immersive as any first-degree life-world. Channels 2 or 3, moreover, enjoy an enhanced immediacy derived precisely from our active involvement in world-building—from their being in contrast to the primary level of reality, and from the continued existence of that primary reality as a backdrop, at once a background noise and a ground floor on which to build the upper stories. If our conversation takes place on the second floor, it is that floor which provides the immediate ground for our feet, however much the structure of the whole story may rest on the foundations of the first floor. After all, the ground floor may be built on an invisible basement, and in the last analysis the earth itself is a groundless basement floating within a system of inexplicable forces.
Unofficial or secondary realities, secret interactions and provisional fictions, therefore, do have a primacy of their own, an ontological priority which derives from the experiential priority of reality-management. The interactional difficulty of managing many frames and modes of reality without losing sight of our shared life-world provides us with a never-ending challenge, one which allows us to inhabit life as a slippery space of intense semiosis, a no-man's land (nor no-woman's neither) of interactional risk and uncertainty, rather than a well-rehearsed and predictable repertory play. Authentic experience is defined as such between the acts, and behind the scenes in the theatre of everyday life.
References
Barthes, Roland. "The Reality Effect." In French Literary Theory Today: A Reader. Ed. Tzvetan Todorov. Cambridge: Cambridge UP; Paris: Editions de la Maison des Sciences de l'Homme, 1982. 11-17.
Bateson, Gregory. Steps to an Ecology of Mind. New York: Ballantine, 1972.
Crane, Stephen. The Black Riders and Other Lines: Published May 11, 1895. Online at the Stephen Crane Society website.
http://public.wsu.edu/~campbelld/crane/black.htm
2016
http://public.wsu.edu/~campbelld/crane/black.htm
2016
García Landa, José Angel. "Acritical Criticism, Critical Criticism: Critical Interaction, Reframing and Topsight." In Con/Texts of Persuasion. Ed. Beatriz Penas et al. Kassel: Edition Reichenberger, 2011. 233-68.
_____. "La perspectiva dominante en El Arte de la Guerra: Más aspectos de un clásico chino (Topsight in The Art of War: Further Aspects of a Chinese Classic)." Social Science Research Network 9 Nov. 2014.
http://papers.ssrn.com/abstract=2520473
2014
Genette, Gérard. Narrative Discourse. Trans. Jane E. Lewin. Foreword by Jonathan Culler. Ithaca: Cornell UP, 1980. Goffman, Erving. jThe Presentation of Self in Everyday Life. Rev. ed. Garden City (NY): Doubleday-Anchor, 1959.
_____. Interaction Ritual: Essays on Face-to-Face Behavior. New York: Random House-Pantheon, 1982.
_____. Strategic Interaction. (Conduct and Communication, 1). Philadelphia: U of Pennsylvania P, cop. 1969. 2nd pr., 1970.
_____. Frame Analysis: An Essay on the Organization of Experience. Foreword by Bennett M. Berger. Boston: Northeastern UP, 1986.
Lacan, Jacques. "Seminar on 'The Purloined Letter'." Trans. Jeffrey Mehlman. In The Purloined Poe: Lacan, Derrida, and Psychoanalytic Reading. Ed. John P. Muller and William J. Richardson. Baltimore: Johns Hopkins UP, 1988. 28-54.
Schank, Roger C., and Robert P. Abelson. Scripts, Plans, Goals and Understanding: An Inquiry into Human Knowledge. Hillsdale (NJ): Erlbaum, 1977.
Sperber, Dan, and Deirdre Wilson. Relevance: Communication and Cognition. 2nd ed. Oxford: Blackwell, 1995.
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The research for this paper has been supported by the European Social Fund and the Aragonese Government research programme H69 HERAF: Hermenéutica y Antropología Fenomenológica.
"(Не)определение реальности: изменение рамок восприятия и спор за контролирующую перспективу."
En traducción al original inglés:
_____. "The (In)Definition of Reality: Reframing and Contested Topsight." Academia 9 April 2017.*
https://www.academia.edu/32351646/
2017
Retropost, 2005:
Las representaciones hacen vacilar nuestro sentido de la realidad, de
tal manera que nuestra atención se desconecta del aquí y ahora de
nuestro cuerpo y nuestro mundo, y se sumerge en el mundo representado,
experimentándolo ya sea a través de otros cuerpos allí representados, ya
sea en un estado nebuloso de flotación, a modo de espíritu viajero por
otras mentes y espacios, sin ubicación fija.
Si la realidad
puede flojear, es porque ella misma es una representación. La neurología
contemporánea ha mostrado cómo nuestro cerebro es un intérprete que
genera la realidad (la realidad en tanto que representación) en la que
nos ubicamos. La mente es, así, una especie de pequeño dios creando su
cosmos (pequeño, porque se le escapa su propio proceso creador, y se
engaña a sí mismo con sus creaciones). Y si esa realidad que genera
nuestro cerebro es más auténtica que otras representaciones secundarias
para nosotros, unas y otras son, hasta cierto punto, intercambiables; al
menos nos podemos apoyar temporalmente en otras realidades virtuales.
La realidad virtual propiamente dicha sería la simulación perfecta,
mediante la tecnología de la representación, de nuestra realidad de
primer nivel. No existe todavía, claro: existen simulaciones o
aproximaciones, como las ha habido siempre... desde que hay teatro,
imágenes o ficciones. De hecho, es en una ficción como Matrix
donde la realidad virtual puede alcanzar su pleno desarrollo: allí, al
ser la realidad de base también una representación (generada por
ordenador en parte), la realidad virtual generada por ordenador puede
implantarse en ella sin que se vean las costuras. Pero experiencias
análogas hay en nuestro mundo: la inmersión del espectador en la
película, o la anulación del yo frente al televisor. La absorción en la
lectura. Las charadas de la política internacional, en las que todos nos
vemos atrapados. El deseo de las imágenes de la moda: de los chicos, de
las chicas, de los maniquís. La máscara de nuestro papel necesario en
la interacción social, la máscara que se pega a la cara (¿a qué cara? A
otra máscara).
Siempre me han atraído las ficciones de la
realidad virtual y la reflexión sobre ella. La hipótesis cartesiana del
genio maligno: quizá lo que tomamos por realidad sustancial sea realidad
virtual, una ilusión generada por un genio maligno (es la hipótesis de Matrix,
avant la lettre). Si la realidad tiene estructura mental, ya es una
hipótesis aceptada de entrada. El mito de la caverna, por ir todavía más
lejos. Claro que para Platón existía la posibilidad de salir de la
caverna, posibilidad que en el estado actual de la reflexión queda
descartada. Esse est percipi-- otro paso en la
fenomenologización del mundo. Es importante, sí, la observación mutua.
Todavía más cuando se interioriza, y nos constituimos desde dentro como
resultado de la observación mutua, hecha ahora nuestra (porque quién
vamos a ser, si no somos quienes nos han dicho que somos). Es lo que yo
he llamado en alguna ocasión el yo relacional: un yo sin sustancia,
mantenido en equilibrio enteramente por nuestra circunstancia (yo soy mi
circunstancia, por así decirlo). Me gusta pensar que es una postura que
tiene algo que ver con los postulados del interaccionalismo simbólico:
generamos sentido mediante la interacción, y mediante la interacción
interiorizada, los signos que según Blumer nos enviamos constantemente a
nosotros mismos. También Goffman parece pensar en este sentido: un día
de estos expondré lo que yo entiendo es su teoría de la génesis del yo
mediante la interiorización estructurada de circunstancias y relaciones.
Pero a lo que iba: la realidad flojea, unas veces más que otras.
Me gusta la moda actual de películas en las que la realidad flojea.
Películas en las que la ilusión generada en la pantalla resulta ser dos
ilusiones: la que creíamos real es doblemente ilusoria, el personaje ve
cómo se le hurta la realidad en la que vivía, y que resulta ser un
constructo cibernético, o psicológico, o mágico, o una simulación
colectiva. Los ejemplos son muchos: he nombrado Matrix, quizá el caso arquetípico. Aquí van otros, cada uno con variantes: Total Recall, Sphere, Abre los ojos, Conspiracy Theory, The Game, Being John Malkovich, Adaptation (El ladrón de orquídeas), Los Otros, Infiltrado, La isla, Misteriosa obsesión, La memoria de los muertos, Olvídate de mí (Eternal Sunshine of the Spotless Mind)... películas todas del género que Daniel Innerarity llamaba "cine cartesiano".
Aparte de sus raíces en la filosofía idealista, hay otras más
inmediatas, claro, en la literatura y el teatro, que también han jugado
con niveles de representación (de hecho si este fenómeno nos llama tanto
la atención es porque no hacemos otra cosa en la vida que jugar con
niveles de representación, marcos dentro de marcos que diría Goffman).
Es un tema frecuente en la poesía amorosa soñar cómo se hace el amor con
la amada, sólo para terminar el poema con el brusco despertar del
poeta. Está en Petrarca, en Quevedo - y en Milton, que añade el detalle
de que despierta a una vida real en la que está ciego, pues sólo puede
ver ya en sueños. Nuestros despertares son brutales, apenas más en el
sueño que en la ensoñación. Así pues son la imaginación y el sueño las
primeras formas de realidad virtual, que todavía dejan chiquitas a las
demás. La Vida es Sueño es un ejemplo magistral de uso literario de este
motivo, combinando la charada (para el espectador) con la
representación onírica (para Segismundo). Los sueños, sueños son... toda
la vida es sueño para Calderón, todo el mundo es teatro para
Shakespeare. Totus mundus agit histrionem: todo el mundo es un
actor, o todo el mundo imita a los actores (o hace el payaso). Son dos
perspectivas que tienen mucho en común: viendo el teatro también
representamos nuestro papel de espectadors, llamados a colaborar con el
actor según Shakespeare: "on your imaginary forces work". Y quién sabe
en virtud de qué papel de nuestra vida social hemos ido al teatro, de
espectadores. Cuando Shakespeare utiliza disfraces sobre disfraces, o
utiliza imágenes sacadas del lenguaje dramático para infundirlas en la
acción "real" de los personajes, está sacando a la luz, y a la vez
intensificando, la teatralidad de la vida cotidiana, y el carácter
convencional de las realidades en que vivimos. Tanto más cuando somos
víctimas de un engaño o de una charada, esas ficciones de la interacción
que envenenan (y constituyen) nuestra vida de modo tan real.
También en la narración me fascina la realidad virtual. Las realidades
virtuales que aparecen en la ciencia ficción (Stapledon ya imaginaba un
control social mediante la realidad virtual tecnológicamente generada,
en Star Maker). Pero antes de la tecnología, magia para quien no la entiende, estaba la magia. En un famoso cuento de El conde Lucanor,
Don Juan Manuel, Petronio y Don Illán el mago de Toledo confunden a la
vez al lector, al conde Lucanor y al deán de Santiago: la realidad que
éste último creía sustancial, y en la que era rico y poderoso, resulta
ser una realidad virtual generada por el mago, para darle una lección de
humildad. En "Asem", Oliver Goldsmith también nos lleva a una realidad
mágica para dar una lección al protagonista, que intentaba suicidarse, y
cuando termina la lección encontramos otra vez al protagonista al borde
del abismo a donde le había llevado su desesperación, pero esta vez
escarmentado por su experiencia -- que no ha tenido lugar en ningún
tiempo ni en ningún lugar, aparte de la realidad virtual. Las realidades
hipotéticas que aparecen en el Cuento de Navidad de Dickens (o en las variantes que ha inspirado, como la película Family Man)
son también fenómenos de la misma especie. Y no deja de ser
significativo que tienen mucho en común estas realidades inestables con
otro tipo de realidad inestable y manipulable: la que aparece en el Libro de Job,
donde las circunstancias de la vida de Job son fácilmente manipulables,
elementos de un experimento o apuesta entre Dios y Satanás. Y yo me
preguntaba, leyando el Libro de Job, si Job no echaría en falta
sus esposas anteriores, y los hijos de su otra vida, aunque Dios o el
diablo le hubiesen vuelto a cambiar las circunstancias. La realidad
había flojeado, para mí si no para Job, y nada volvería a ser lo mismo.
Podrían hacerse muchas tipologías sobre este tipo de ficciones que
utilizan varios planos de realidad: en cuanto a la importancia relativa
de una y otra, su realismo o surrealismo respectivos, la motivación
utilizada para introducir la realidad alternativa (tecnológica,
interactiva, mágica, artística, narrativa...), o la sustancialidad
relativa de una y otra realidad. Es importante, por ejemplo, saber si la
realidad flojea sólo para un personaje o también para el espectador.
Por ejemplo: ¿empieza el relato con un mundo sólido de base, dentro del
cual un personaje es víctima de una ilusión, todo ello a sabiendas del
espectador? O (como sucede en La Isla o Matrix)
creemos estar instalados, como espectadores, en un mundo sólido, junto
con los personajes, y caemos también junto con ellos por una trampilla
en el suelo que nos lleva a otra realidad? (¿Y esa otra realidad, es
estable?).
En última instancia, todas estas obras que usan la
realidad virtual nos hacen dudar de la sustancialidad de nuestra
realidad, nos muestran cómo está hecha de sueños intercalados, de
ficciones en las que vivimos, de otras representaciones que se han
solidificado y que tomamos, provisionalmente, por la realidad que nos
aprisiona. Yo sueño que estoy aquí....
A Ivo le gustan mucho los modelitos a escala de edificios para la promoción de urbanizaciones, sobre todo si tienen figuritas y coches. Hoy hemos descubierto uno en el que aparece él, talmente, cruzando un paso de peatones de la mano de una oronda señora, y le ha entusiasmado verse a través del cristal, miniaturizado:
- Papá, ¿cómo saben que exixto?
Pregunta muy razonable; pero lo hemos oído mal, y hemos pensado que Ivo decía "cómo sabes que exixto", y que ya filosofaba. Álvaro ha contraatacado con una hipótesis extraída de las Meditaciones Metafísicas-cum-Manual de Forestales Juveniles al uso de su generación, a saber, la Guía para la Vida de Bart Simpson:
- Es cierto, ¿cómo podemos estar seguros de que no estamos soñando todo esto, y que en realidad no somos un cerebro en un frasco de algún científico loco?
En efecto, Álvaro, nunca descartes esa posibilidad. A René le asaltó la duda del Genio Maligno siendo uno de los cerebros privilegiados de Europa —su razonamiento subsiguiente refutándolo se quedó un poco cojito, porque poniendo a Dios en el lugar del genio maligno no solucionamos gran cosa. En mi generación se pasaba esta crisis existencial cuando se te juntaban la adolescencia, el estudio de la metafísica, y la desconfianza hacia la Divinidad. Y ahora ya les llega a los niños la problemática trascendentalmente reducida o condensada a través de los Simpson, en forma de parodia de cine serie B. Yo me quedo con la duda de si el ver su propio cloncillo en miniatura le ha inducido a Ivo una meditación transcendental, y le vuelvo a preguntar:
- Oye, Ivo, ¿cómo sabes que existes?
- ¡Es cierto! ¿Por qué ahí exixtía?
Está visto que nuestra sustancia existente la construimos sobre la base de las imágenes que nos representan - (Aquí René Descartes, George Berkeley, Oscar Wilde, Jacques Lacan, Miguel Bosé y Bart Simpson, cantando en sexteto a capella:) "La vida es sólo fantasía...."
Retropost, 2015:
Va saliendo más investigación que juega a favor de mi teoría de la
proyección mental de la realidad. Por ejemplo en este artículo sobre la
construcción de la información visual publicado en Current
Biology.
La sustancia (y ya lo dijo en cierto modo Berkeley) es que el objeto
visual es construido por el cerebro, no "recibido" ya hecho desde el
exterior. Yo lo llamo a veces la teoría de la "proyección del
objeto", porque el efecto viene a ser como si nuestro cerebro
proyectase a la realidad el objeto que ha generado, con el resultado de
que lo vemos allí afuera, cuando no está sino en nuestra cabeza. Quizá
sea más apropiado llamarla, como lo hacen estos autores, la teoría de
la "integración del objeto."
Goffman: La realidad como expectativa autocumplida y el teatro de la interioridad https://www.academia.edu/168011/
Retropost, 2014: We Create Our Reality https://vanityfea.blogspot.com/2014/08/we-create-our-reality.html
La
realidad la hacemos un poco entre todos, y cada cual habita en parte
en la suya y en parte en la de todos. Ahora, cuando llega la hora de
definir cuál es la naturaleza última de la realidad (por ejemplo ¿Hay
Dios? ¿Cuida de nosotros? ¿Qué planes tiene? ¿Hay otra vida? ¿Vivimos en
un ordenador? ¿Tenemos alma? ¿Tiene todo esto algún sentido?
¿Cuál es la sustancia y razón de lo que vemos? ¿A dónde vamos? ¿Nos
llevan por buen camino?)—para todo esto, doctores tiene la
Iglesia. Hacen falta expertos, toda una organización social para el
Mantenimiento y Definición del Universo. De esta cuestión hablan algo
Berger y
Luckmann en su libro sobre The
Social Construction of Reality. Veamos unos párrafos sobre estos
Expertos Universales, dedicados a la teoría pura y a la legitimación de
la realidad:
Some notions on representation, interaction, discourse, and reality, from Berger & Luckmann's The Social Construction of Reality.
The social reality we inhabit must be constantly constructed and
reconstructed and reproduced through socialization. Berger &
Luckmann differentiate the primary socialization acquired in childhood,
which gives the individual a social identity, and secondary
socialization, e.g. education, professional training, etc., which gives
the individual a number of roles in society, a profession or provisional
identity which may be more or less fluid or permanent according to
circumstances and social complexity.
The social reality is a system of institutions, externally speaking, but
they must be interiorized by the individual to become a subjective
reality—through a number of techniques. "The more these techniques make
subjectively plausible a continuity between the original and the new
elements of knoweldge, the more readily they acquire the accent of
reality" (163); just as we build a second language knowledge on our
mother tongue, we build secondary socializations on our primary
socialization. In complex societies there is a socializing personnel
(e.g. teachers) who may become significant others to the
subject—especially if the secondary socialization requires intensity and
dedication, a commitment of the self-identity so to speak. Socializing
tasks vary much from one society to another, just as the distribution of
knowledge.
Maintenance and Transformation of Subjective Reality.
"Since socialization is never complete and the contents it internalizes
face continuing threats to their subjective reality, every viable
society must develop procedures of reality-maintenance to safeguard a
measure of symmetry between objective and subjective reality" (167)
"Primary socialization internalizes a reality apprehended as inevitable.
This internalization may be deemed successful if the sense of
inevitability is present most of the time, at least while the individual
is active in the world of everyday life". There are the sinister
psychological metamorphoses of reality threatening it, usually
marginally; mental distortions of reality
which must be kept under control in the individual's subjectivity.
"There are also the more directly threatening competing definitions of
reality that may be encountered socially" (167)—people living with other
cultural assumptions, in another reality so to speak.
If a secondary socialization is to be strongly internalized, the
socialization procedures (discipline, control, etc.) will have to be
intensified and reinforced accordingly. (E.g. the military, the
clergy...);
"the reality of everyday life maintains itself by being embodied in
routines, which is the essence of institutionalization. Beyond this,
howerver, the reality of everyday life is ongoingly reaffirmed in the
individual's interaction with others. Just as reality is originally
internalized by a social process, so it is maintained in consciousness
by social processes. These latter processes are not drastically
different from those of the earlier internalization. They also reflect
the basic fact that subjective reality must stand in a relationship with
an objective reality that is socially defined" (169).
So, reality (the human reality of individuals, projects, actions,
institutions, customs, etc.) is made and remade through interaction—this
much Berger & Luckmann share with other propounders of symbolic interactionism. Reality is made (to put it otherwise) of a collectively sustained set of self-fulfilling expectations.
Due to their interactionalist account of socialization, Berger and
Luckmann are ideally placed as major theorizers of what I used to call the relational self—the
notion that the self is not a substance with a stable core but rather a
dynamic system of social relationships—a structure defined by its
position in a social network. We do not have social relationships; we are our
social relationships, so to speak (if this does not account for the
whole of the reality of the self it does place a useful focus on a side
of the self that is usually neglected or ignored). Each of the people we
meet has a corresponding relational reality, and brings to ours a
partially alien world which partly defines ours. We inhabit, or
construct, a differen reality (partly different, provisional,
interactional) with each of the people we interact with. Especially with
the most significant persons.
Significant people define your reality with you, and you define theirs.
Which is why many communities don't find it advisable for their members
to have significant relationships (marriage, love, friendship) with
members of other communities holding different beliefs—inhabiting
another reality, so to speak. A foreigner's look threatens the very core
of reality, it is an intrusion from another dimension. "There is no
salvation outside the Church" —a doctrinal point which is given a more
general, and rather ironic, reading, by Berger and Luckmann.
Individuals may inhabit a fairly consistent reality, or experience
tensions between different realities which assert their claims. "The
individual then faces a problem of consistency, which he can, typically,
solve either by modifying his reality or his reality-maintaining
relationships" (170). E.g. accepting that one is a failure, or turning
to other people that give back a more satisfying image of oneself and
our activities. Human realities only partially overlap, and that there
is often a conflict of realities among diverse social groups; see e.g.
my paper on the battle for reality between the Gnostics and the early
Christians, as portrayed in The Gospel of Judas ("La Visión del Templo: Espiritualidad antieclesiástica en el Evangelio de Judas y la Batalla por la Realidad").
There is a whole job of reality-management and reality-maintenance,
especially in a globalized world in which different communities and
different realities run into chaotic and absurd juxtapositions with each
other:
"Reality-maintenance and reality-confirmation thus involve the totality
of the individual's social situation, though the significant others
occupy a privileged position in these processes" (Berger and Luckmann
171).
A continual interaction with significant others is thus the major
vehicle for reality-management and reality maintenance. Conversation is
singled out by Berger and Luckmann as the major mode of interaction
(though love-making or sports can arguably be just as effective in many
cases):
"The most important vehicle of reality-maintenance is conversation. One
may view the individual's everyday life in terms of the working away of a
conversational apparatus that ongoingly maintains, modifies, and
reconstructs his subjective reality" (172)—conversation surrounded by
non-verbal communication, and taking place "against the background of a
world that is silently taken for granted" (172). One could thus modify
Berger and Luckmann's account by saying that it is shared expectations or presuppositions
(on which conversation rests, and which conversation helps to manage or
modify) that constitute the most important tool of reality maintenance.
Reality sustained by mental communication, then, of which actions and
words only minimally modify the surface. Casual conversation is then a
crucial sign that the world stands in its place and is what it is; "its
massivity is achieved by the accumulation and consistency of casual
conversation—conversation that can afford to be casual precisely
because it refers to the routines of a taken-for-granted world. The loss
of casualness signals a break in the routines and, at least
potentially, a threat to the taken-for-granted reality" (172). What is
voiced out is singled out for attention; "conversation gives firm
contours to items previously apprehended in a fleeing and unclear
manner. One may have doubts about one's religion; these doubts become
real in a quite different way as one discusses them." (173).
Conversations must be managed—Berger & Luckmann mention
conversations through correspondence when physical conversations are not
possible. "On the whole, frequency of conversation enhances its
reality-generating potency, but lack of frequency can sometimes be
compensated for by the intensity of the conversation when it does take
place. One may see one's lover only once a month, but the conversation
then engaged in is of sufficient intensity to meke up for its relative
infrequency" (174).
One might as well note, too, the importance of reading as world-making conversation,
reading (literature, philosophy, science, etc.), interacting with the
dead, or with communities and worlds far away in time or space,
sometimes to find a loophole to gaze out of the reality defined and
circumscribed by our everyday life and by the conversation of our
significant others, or, again, turning people living long ago and far
away into our significant others. One might also expand on the prominent
role of telephones and communication technologies in the present, as
reality-management and reality-producing media.
Thus individuals manage their identities and realities, even when they
are cut off from daily conversation with their reality-sustaining
community. Rituals may be engaged in to keep this contact and prop up
this reality. The "plausibility structures" as they are termed by Berger
& Luckmann may become threatened and it is then that
reality-sustaining strategies become more active and visible:
"In crisis situations the procedures are essentially the same as in
routine maintenance, except that reality-confirmations have to be
explicit and intensive. Frequently, ritual techniques are brought into
play." (175). Taboos, exclusions, scapegoats, curses and exorcisms, etc.
are used to sustain the official reality. "The violence of these
defensive procedures will be proportional to the seriouness with which
the threat is viewed" (176).
An extreme case noted by Berger and Luckmann is "world-switching" or
conversion—when an individual leaves behind an old identity and its
associated reality, and is "born again" into a new identity, often with
the guide of significant others in the new sphere. "These significant
others are the guides into the new reality. They represent the
plausibility structure in the roles they play vis-à-vis the
individual (roles that are typically defined explicitly in terms of
their re-socializing function), and they mediate the new world to the
individual (177). Religious conversion (Saul into Paul) is the model
instance of such reality-switching. "The plausibility structures of
religious conversion have been imitated by secular agencies of
alternation. The best examples are in the areas of political
indoctrination and psychotherapy" (178). Correspondingly, the
reality-switching individual cuts off the ties and conversation with the
old social sphere and previous significant others; "The alternating
individual disaffiliates himself from his previous world and the
plausibility structure that sustained it, bodily if possible, mentally
if not" (178)—"Once the new reality has congealed, circumspect relations
with outsiders may again be entered into, although those outsiders who
used to be biographically significant are still dangerous. They are the
ones who will say, 'Come off it, Saul', and there may be times when the
old reality they invoke takes the form of temptation.
"And in conversation with the new significant others subjective reality
is transformed. It is maintained by continuing conversation with them,
or within the community they represent. Put simply, this means that one
must now be very careful with whom one talks. People and ideas
discrepant with the new definitions of reality are systematically
avoided" (177-78).
One must be careful with what one reads, too, and with the films and TV
programmes one watches. Representations of reality make and remake
reality, and they sustain it all day long.
This analysis should be supplemented with a study of mechanisms of
avoidance and coexistence—that is, communicative conventions and
protocols which allow people to carry out interaction in some areas
(e.g. work) with people sustaining other worlds or inhabiting other
partial realities, without thereby challenging the hidden, private,
different, eccentric or sacred aspects of their own reality. Thus it is
advisable to avoid subjects such as politics, religion, etc. in casual
conversation, especially if members of a minority creed are present. The
weather is thus the safest interactional topic and the prime sustainer
of the everyday reality we all share. Sports or celebrity TV are an area
where conventional difference is encouraged, a symbol of those other
differences which might threaten the plausibility of the world if they
came into overt conflict. It is through heated differences on sporting
matters that this issue is both recognized, hidden, and exorcized.
Conversation on the weather and on sports and celebrities, which in
their own ways are irrelevant topics, thus helps to sustain our sense of
a coherent and shared social world.
____
Interaction as Reality-Maintenance en Ibercampus.
—oOo—